Over the past few years casinos and online gaming in the uk have been at the mercy of many newspaper stories, leading many to trust that an increased amount of people were gaming, with the possibility of a large proportion succumbing to gaming addiction. However, the recently released British Gaming Prevalence Survey 2007 has proven otherwise, surprising those who held rtp live preconceptions about the variety of players in the uk, as well as gaming trends.
Many hypothesized that the survey would indicate a huge increase in the amount of gaming taking place, with special focus on those who decide to can guess their money online. However, the survey revealed that actual gaming figures for the year have stayed at almost at the same levels as they were back in 1999, appearing that the anticipated increase in gaming numbers hasn’t already materialised and suggests that there are not only many problem players as previously thought.
The number of ways people can gamble has certainly increased in recent years, with the huge variety of scratch cards available, as well as new casino openings and the advent of online gaming. In fact, the number of online gaming websites has increased massively nowadays, along with the variety of games available to play and the ease at which users can can guess their funds on these websites. It was this area increase in particular that led many to speculate on the potential gaming addiction problem in the uk.
The report demonstrates around 32 million adults have took part in in some form of gaming activity within the past year, which includes the National Lottery and the instantly fully gratifying and readily-available ‘instant win’ scratch cards. Of these people only 6 percent placed gambles online, while only 3 percent gambled online by playing poker or casino [http://www.pfgames.com/casino.aspx] games or placed proposition wagers with a bookmaker creating an online business.
These fact is probably surprising considering the amount of press that online gaming has received in the past, especially since the survey also revealed that the number of “problem gamblers” is a pure 300, 000 people : accounting for less than one percent of the total number of players.
Of course there is a lot of feedback from people in politics and faith based groups as well as the general feeling of the public. Although the study reveals many details of the gaming situation in the uk, there is always more room for debate to consider the effects gaming has on society and on those who develop problems. As the debate stands in the aftermath of the report however, it looks like the laws managing gaming will remain unblemished although there will probably be further inquiries into the regulation of online gaming.